Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
Ik heb een vraag over het boek:
‘Procedural Storytelling in Game Design - ’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.