Procedural Storytelling in Game Design

Omschrijving

Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
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Titel
Procedural Storytelling in Game Design
Uitgever
Taylor & Francis Ltd
Jaar
2019
Taal
Engels
Pagina's
392
Gewicht
647 gr
EAN
9781138595309
Afmetingen
235 x 156 x 31 mm
Bindwijze
Paperback

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