Mathematics for Computer Graphics and Game Programming
A Self-Teaching Introduction
Omschrijving
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry.
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‘Mathematics for Computer Graphics and Game Programming - Kothari, D. P., Awari, G., Shrimankar, D., Bhende, A.’.
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